#region Using Statements
using System;
using System.Collections.Generic;
//using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
#endregion



namespace Pauliver
{
    public class DefaultExplosion : GameObject
    {
        public bool Deforms = false;
        public bool HasDeformed = false;
        public int DeformRadius = 16;
        public int DeformDepth = 8;
    }

}
